.@r = getequiprefinerycnt(EQI_SHOES);
skill "SM_MAGNUM",10;
bonus2 bHPRegenRate,5000,10000;
bonus2 bHPRegenRate,100,10000;
if (BaseLevel >= 100) {
bonus bStr,10*.@r;
bonus bFlee,15*.@r;
}
else if (BaseLevel <= 99) {
bonus bStr,3*.@r;
bonus bFlee,5*.@r;
}
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