.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bIgnoreMdefClassRate,Class_All,50;
if (.@r >= 10) {
bonus2 bMagicAtkEle,Ele_Neutral,80;
bonus2 bMagicAddRace,RC_DemiHuman,20;
bonus2 bMagicAddRace,RC_Player_Human,20;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400;
bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000;
autobonus "{ bonus2 bSkillAtk,"WL_CHAINLIGHTNING",100; }",60,5000,BF_MAGIC;
}
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