bonus bLongAtkRate,10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",.@sum; if (getskilllv("TR_SOUNDBLEND") > 0) { bonus4 bAutoSpellOnSkill,"TR_RHYTHMSHOOTING","TR_SOUNDBLEND",getskilllv("TR_SOUNDBLEND"),1000; } }