bonus bLongAtkRate,10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",.@sum; if (getskilllv("TR_SOUNDBLEND") > 0) { bonus4 bAutoSpellOnSkill,"TR_RHYTHMSHOOTING","TR_SOUNDBLEND",getskilllv("TR_SOUNDBLEND"),1000; } }
bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"WM_REVERBERATION",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"WM_REVERBERATION",.@sum; if (getskilllv("WM_REVERBERATION") > 0) { bonus4 bAutoSpellOnSkill,"TR_METALIC_FURY","WM_REVERBERATION",getskilllv("WM_REVERBERATION"),1000; } }
bonus2 bMagicAddEle,Ele_All,10; bonus2 bSkillAtk,"TR_METALIC_FURY",15; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-10; bonus2 bSkillAtk,"TR_METALIC_FURY",.@sum; }