bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R)>=10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",10; bonus2 bSkillAtk,"HN_HELLS_DRIVE",10; } if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) { bonus bSMatk,5; bonus bSpl,5; bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",10; bonus2 bSkillAtk,"HN_HELLS_DRIVE",10; }
bonus bSMatk,2; bonus bMatkRate,10;