.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-15; bonus2 bSkillAtk,"LG_HESPERUSLIT",12*(.@r_weapon/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_HESPERUSLIT",15; bonus2 bSkillAtk,"IG_OVERSLASH",15; bonus2 bSkillAtk,"LG_OVERBRAND",6*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_HESPERUSLIT",20; bonus2 bSkillAtk,"IG_OVERSLASH",20; bonus2 bSkillAtk,"LG_OVERBRAND",9*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LG_HESPERUSLIT",25; bonus2 bSkillAtk,"IG_OVERSLASH",25; bonus2 bSkillAtk,"LG_OVERBRAND",12*(.@r/2);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_HESPERUSLIT",10*(.@r_weapon/2);
bonus2 bSkillCooldown,"IG_OVERSLASH",-400; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"IG_OVERSLASH",10;