bonus2 bMagicAddClass,Class_Boss,40; if (getequiprefinerycnt(EQI_GARMENT)>=14) autobonus "{ bonus bInt,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_MAGIC;
bonus bMaxHPrate,15; bonus2 bMagicAtkEle,Ele_All,15; if (getequiprefinerycnt(EQI_GARMENT)>=10) { bonus bMagicHPGainValue,250; bonus bMagicHPGainValue,25; }