bonus bMatk,100; bonus bMdef,10; bonus2 bMagicAddRace,RC_All,15;
bonus bMaxHPrate,15; bonus2 bMagicAtkEle,Ele_All,15; if (getequiprefinerycnt(EQI_GARMENT)>=10) { bonus bMagicHPGainValue,250; bonus bMagicHPGainValue,25; }