.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"LG_BANISHINGPOINT",25*(.@r/3); bonus2 bSkillAtk,"LG_CANNONSPEAR",25*(.@r/3); if (.@r>=13) bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500;
bonus2 bAddClass,Class_Boss,30; skill "LG_REFLECTDAMAGE",3; bonus2 bSubRace,RC_Undead,50; bonus2 bSubEle,Ele_Ghost,-30;