.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bSkillAtk,"WL_JACKFROST",10*(.@r/2);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",10*(.@r/2);
if (.@r>=13) {
bonus2 bSkillCooldown,"WL_JACKFROST",-3000;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000;
}
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