bonus2 bAddClass,Class_All,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"GN_CARTCANNON",20;
bonus bDelayrate,-5; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
bonus bVariableCastrate,-30; bonus2 bAddClass,Class_All,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;