.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bPerfectHitAddRate,30;
bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_FALLENEMPIRE",5*.@r;
bonus2 bSkillAtk,"SR_TIGERCANNON",5*.@r;
if (.@sum>=18) {
bonus bMaxHP,5000;
if (.@sum>=22) {
bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;
bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000;
}
}
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