bonus bBaseAtk,100; bonus bMatk,100; bonus bLongAtkRate,20; bonus2 bMagicAtkEle,Ele_All,20;
bonus bBaseAtk,100; bonus bMatk,100; bonus bLongAtkRate,25; bonus2 bMagicAtkEle,Ele_All,25; bonus2 bSubRace,RC_All,10; bonus2 bResEff,Eff_Freeze,10000;
.@g = getenchantgrade(EQI_ARMOR); if (.@g>=ENCHANTGRADE_D) { bonus bVariableCastrate,-15; if (.@g>=ENCHANTGRADE_C) { bonus bMaxHP,2500; bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_B) { bonus bAspdRate,15; if (.@g>=ENCHANTGRADE_A) { bonus bFixedCast,-300; } } } }