bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",20; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NW_GRENADES_DROPPING",5*.@r; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; }
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5*.@r; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; }
bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",40; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",20;
bonus2 bAddEle,Ele_All,20; bonus bAspdRate,5; bonus2 bSkillAtk,"NW_GRENADES_DROPPING",40; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",20;