bonus2 bSkillAtk,"NW_GRENADES_DROPPING",20; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NW_GRENADES_DROPPING",5*.@r; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; }