bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5*.@r; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; }