bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3); bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);
bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",7*(.@r_weapon/3); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3); bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15; }