bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",7*(.@r_weapon/3); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3); bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15; }
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5;
bonus2 bMagicAtkEle,Ele_All,15; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bMagicAddClass,Class_All,12; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",20; }