bonus2 bMagicAtkEle,Ele_All,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3); bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);