bonus2 bMagicAtkEle,Ele_Neutral,10; bonus3 bAddEff,Eff_Sleep,1000,ATF_MAGIC;
.@str = readparam(bStr); bonus bBaseAtk,10*(.@str/10); bonus bHit,5*(.@str/10); if (.@str>=130) bonus2 bAddClass,Class_Boss,25;
bonus bAtkRate,15; bonus bMatkRate,15; bonus2 bHPRegenRate,666,4000; bonus2 bSPRegenRate,66,4000;
bonus bMaxHPrate,50; skill "SA_DISPELL",5;
bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubEle,Ele_Water,15;
bonus2 bSPDrainRate,20,2; bonus2 bSubEle,Ele_Neutral,20;
bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubEle,Ele_Fire,15;
bonus2 bAddEff,Eff_Sleep,5000; bonus2 bAddEff,Eff_Stone,5000; bonus2 bAddEff,Eff_Curse,5000;
bonus3 bAutoSpell,"WL_MARSHOFABYSS",5,50;
bonus2 bMagicAtkEle,Ele_Dark,15; skill "WL_HELLINFERNO",5;
bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Water,15;
bonus bMaxHPrate,50; bonus bAtkRate,15; bonus bMatkRate,15;
bonus2 bComaClass,Class_Normal,100;
bonus bAtkRate,15;
skill "LG_INSPIRATION",1; bonus2 bSkillUseSPrate,"LG_INSPIRATION",-1;
bonus bMaxHPrate,50; if (eaclass()&EAJL_UPPER && BaseJob == Job_Wizard) { bonus bFixedCastrate,-70; bonus bMatkRate,3*getequiprefinerycnt(EQI_ARMOR); }
skill "LG_EARTHDRIVE",5; bonus bAtkRate,10;
bonus2 bSubEle,Ele_Neutral,20; skill "SA_DELUGE",5;
bonus bFixedCastrate,-80;
bonus bAtkRate,30;
bonus bReduceDamageReturn,10; bonus bBaseAtk,BaseLevel;
bonus bAtkRate,15; bonus bMatkRate,15; bonus2 bHPRegenRate,666,6000; bonus2 bSPRegenRate,66,6000;
bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player_Human,30; bonus2 bSubRace,RC_Player_Doram,30;
bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Wind,10;
bonus bMaxHPrate,25; .@val = readparam(bStr) + readparam(bInt) + readparam(bDex); bonus2 bAddEle,Ele_Neutral,.@val/20; bonus2 bMagicAddEle,Ele_Neutral,.@val/20;
bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bSubEle,Ele_Water,10;
bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus2 bSubEle,Ele_Fire,10;
bonus bBaseAtk,BaseLevel/2;
bonus bAllStats,10; bonus bAtkRate,30; bonus bMatkRate,30;
bonus bAspdRate,20;
bonus bAllStats,10; bonus bDelayrate,-25;
bonus2 bResEff,Eff_Silence,10000; bonus2 bHPRegenRate,5000,10000; bonus2 bHPRegenRate,100,10000;
bonus2 bSubClass,Class_Normal,5; bonus2 bSubClass,Class_Boss,5; bonus2 bSubEle,Ele_Ghost,30;
bonus2 bSubRace,RC_Player_Doram,3; bonus2 bSubRace,RC_Player_Human,3; bonus bNoCastCancel;