bonus bMaxHPrate,50; if (eaclass()&EAJL_UPPER && BaseJob == Job_Wizard) { bonus bFixedCastrate,-70; bonus bMatkRate,3*getequiprefinerycnt(EQI_ARMOR); }
bonus2 bMagicAddClass,Class_Boss,40; bonus2 bSubEle,Ele_All,20;