.@r = getequiprefinerycnt(EQI_GARMENT)/3; bonus bVariableCastrate,-10*.@r; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; bonus2 bSkillAtk,"WM_REVERBERATION",5*.@r;