bonus2 bAddRace,RC_Player_Human,50; bonus2 bAddRace,RC_Player_Doram,50;
.@r = getequiprefinerycnt(EQI_SHOES); bonus bStr,10*.@r; bonus bVit,3*.@r;
bonus bMaxSPrate,50; bonus2 bAddRace,RC_All,-10; bonus2 bAddRace,RC_DemiHuman,-50; bonus2 bAddRace,RC_Dragon,-50;
bonus2 bAddRace,RC_Player_Human,-50; bonus2 bAddRace,RC_Player_Doram,-50;
.@r = getequiprefinerycnt(EQI_SHOES); bonus bStr,-10*.@r; bonus bVit,-3*.@r;
autobonus "{ bonus bAllStats,BaseLevel/10; bonus bMaxHPrate,BaseLevel/10; bonus bFlee,10*(BaseLevel/10); bonus bBaseAtk,10*(BaseLevel/10); bonus bMatk,10*(BaseLevel/10); }",10,10000,BF_WEAPON|BF_MAGIC;