bonus bAtkRate,10;
bonus bDex,40; bonus bHit,50;
bonus bMaxSPrate,50; bonus2 bAddRace,RC_All,-10; bonus2 bAddRace,RC_DemiHuman,-50; bonus2 bAddRace,RC_Dragon,-50;
bonus2 bAddRace,RC_Player_Human,-50; bonus2 bAddRace,RC_Player_Doram,-50;
.@r = getequiprefinerycnt(EQI_SHOES); bonus bStr,-10*.@r; bonus bVit,-3*.@r;
bonus bDex,15; bonus2 bAddClass,Class_All,25;
bonus bDex,40; bonus bDelayrate,-20;
bonus bLongAtkRate,10;
bonus bLongAtkRate,5;
bonus bLongAtkRate,20;