.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AC_SHOWER",20*.@r;
bonus2 bSkillAtk,"AC_DOUBLE",20*.@r;
if (.@sum>=18) {
skill "RA_FEARBREEZE",3;
if (.@sum>=22) {
bonus2 bSubClass,Class_Boss,25;
}
}
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