.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10; bonus bLongAtkRate,3*(.@r_weapon/2);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus bLongAtkRate,3*(.@r_weapon/2);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,30; bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(.@r_weapon/2);