.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bSpeedRate,25;
bonus bCritAtkRate,4*(readparam(bLuk)/20);
if (.@r >= 7) {
bonus bAspdRate,8;
bonus2 bSubRace,RC_DemiHuman,8;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSkillAtk,"HT_BLITZBEAT",40;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",50;
}
if (.@r >= 9) {
bonus bAspdRate,4;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
bonus2 bSkillAtk,"HT_BLITZBEAT",20;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
}
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