bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",7*(.@r_weapon/3); bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",15; }
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5;
bonus bLongAtkRate,10; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) { bonus2 bAddClass,Class_All,12; bonus2 bSkillAtk,"SS_KUNAIKAITEN",20; }