bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",45; bonus2 bMagicAtkEle,Ele_Dark,20; bonus2 bMagicAtkEle,Ele_Ghost,15; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",.@sum; bonus2 bSkillCooldown,"AG_SOUL_VC_STRIKE",-200; }