bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Ghost,30; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",.@sum; if (getskilllv("AG_STORM_CANNON") > 0) { bonus4 bAutoSpellOnSkill,"AG_CRIMSON_ARROW","AG_STORM_CANNON",getskilllv("AG_STORM_CANNON"),1000; } }
bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Ghost,30; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",.@sum; if (getskilllv("AG_FROZEN_SLASH") > 0) { bonus4 bAutoSpellOnSkill,"AG_ROCK_DOWN","AG_FROZEN_SLASH",getskilllv("AG_FROZEN_SLASH"),1000; } }
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",45; bonus2 bMagicAtkEle,Ele_Dark,20; bonus2 bMagicAtkEle,Ele_Ghost,15; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",.@sum; bonus2 bSkillCooldown,"AG_SOUL_VC_STRIKE",-200; }