bonus2 bSkillAtk,"AG_ALL_BLOOM",25; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",25; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",25;
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AG_ALL_BLOOM",.@sum; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",.@sum; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",.@sum;