bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",15; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",20;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",4*.@r; bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10; }