bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"DK_STORMSLASH",7*(.@r_weapon/3); bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*(.@r_weapon/3); bonus2 bSkillAtk,"RK_WINDCUTTER",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"DK_STORMSLASH",15; }
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5;