bonus2 bSkillAtk,"TR_ROSEBLOSSOM",20; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
.@r = getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5*.@r; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*.@r; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; }