bonus bFlee2,5; bonus bHealPower,30; bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-3000;
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-15; if (.@sum>=14) { bonus bLongAtkDef,20; if (.@sum>=18) { bonus2 bSubRace,RC_Player_Doram,10; bonus2 bSubRace,RC_Player_Human,10; if (.@sum>=22) { bonus bFixedCast,-500; } } }