bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"CD_ARBITRIUM",7*(.@r_weapon/3);
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",7*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_ARBITRIUM",15;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",15;
}
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