bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SKE_SKY_SUN",30;
bonus2 bSkillAtk,"SKE_SKY_MOON",30;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SKE_STAR_LIGHT_KICK",15;
bonus2 bSkillAtk,"SKE_SKY_SUN",.@sum;
bonus2 bSkillAtk,"SKE_SKY_MOON",.@sum;
}
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