bonus bShortAtkRate,10; bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",.@sum; if (getskilllv("SKE_MIDNIGHT_KICK") > 0) { bonus4 bAutoSpellOnSkill,"SKE_DAWN_BREAK","SKE_MIDNIGHT_KICK",getskilllv("SKE_MIDNIGHT_KICK"),1000; } }
bonus bShortAtkRate,15; bonus2 bSkillAtk,"SKE_NOON_BLAST",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SKE_NOON_BLAST",.@sum; if (getskilllv("SKE_NOON_BLAST") > 0) { bonus4 bAutoSpellOnSkill,"SKE_SUNSET_BLAST","SKE_NOON_BLAST",getskilllv("SKE_NOON_BLAST"),1000; } }
bonus bShortAtkRate,10; bonus2 bSkillAtk,"SKE_SKY_SUN",30; bonus2 bSkillAtk,"SKE_SKY_MOON",30; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SKE_STAR_LIGHT_KICK",15; bonus2 bSkillAtk,"SKE_SKY_SUN",.@sum; bonus2 bSkillAtk,"SKE_SKY_MOON",.@sum; }