bonus bLongAtkRate,10; bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MT_AXE_STOMP",7*(.@r_weapon/3); bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"MT_AXE_STOMP",15; }
skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",25; bonus2 bSkillAtk,"MT_RUSH_QUAKE",25; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Player_Doram,10;
bonus bShortAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20; }
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5;