bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",7*(.@r_weapon/3); bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15; }
bonus bShortAtkRate,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) { bonus2 bAddRace,RC_All,12; bonus2 bSkillAtk,"ABC_DEFT_STAB",20; }
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5;