bonus bShortAtkRate,10; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",25; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"BO_DUST_EXPLOSION",15; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum; }