bonus bLongAtkRate,15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",45; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",45; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",45; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",.@sum; bonus2 bSkillCooldown,"BO_MAYHEMIC_THORNS",-200; }
bonus bShortAtkRate,10; bonus2 bSkillAtk,"GN_CART_TORNADO",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"BO_EXPLOSIVE_POWDER",-200; bonus2 bSkillAtk,"GN_CART_TORNADO",2*.@sum; if (getskilllv("GN_CART_TORNADO") > 0) { bonus4 bAutoSpellOnSkill,"BO_EXPLOSIVE_POWDER","GN_CART_TORNADO",getskilllv("GN_CART_TORNADO"),1000; } }
bonus bShortAtkRate,10; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",25; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"BO_DUST_EXPLOSION",15; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum; }