bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500; bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",45; if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"IG_CROSS_RAIN",-1000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@sum; }