bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Holy,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"IG_CROSS_RAIN",7*(.@r_weapon/3); bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_CROSS_RAIN",15; }