bonus bLongAtkRate,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(readparam(bAgi)+readparam(bDex))/12;
bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WM_REVERBERATION",(readparam(bInt)+readparam(bDex))/12;