.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Earth,8; bonus2 bMagicAtkEle,Ele_Water,8; bonus2 bSkillAtk,"SO_EARTHGRAVE",8*(.@r/2); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",8*(.@r/2); bonus2 bSkillAtk,"EM_DIAMOND_STORM",5*(.@r/3);
bonus bDelayrate,-5; bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
bonus2 bMagicAddEle,Ele_All,8; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;