bonus bLongAtkRate,20; bonus2 bSkillAtk,"NC_ARMSCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
bonus bLongAtkRate,20; bonus2 bSkillAtk,"GN_CARTCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4);
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus bLongAtkRate,30; if (.@sum >= 35) { bonus bDelayrate,-10; bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; } }
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) bonus bLongAtkRate,30; if (.@sum >= 35) bonus2 bVariableCastrate,"GN_CARTCANNON",-100;