bonus2 bSkillCooldown,"RK_SONICWAVE",-500; bonus bCritAtkRate,20*(getequiprefinerycnt(EQI_HAND_R)/4);
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200; bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4);
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus bLongAtkRate,30; if (.@sum >= 35) { bonus2 bIgnoreDefRaceRate,RC_All,40; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40; } }
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@sum >= 33) { bonus2 bMagicAtkEle,Ele_Holy,30; if (.@sum >= 35) { bonus2 bIgnoreMdefRaceRate,RC_All,40; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40; } }