bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20; .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"KO_BAKURETSU",5*(.@r_shoes/3); bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_shoes/3);