bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bShortAtkRate,5; bonus bAspdRate,10; }
bonus bMatk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus2 bMagicAtkEle,Ele_All,5; bonus bAspdRate,10; }
bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bLongAtkRate,5; bonus bAspdRate,10; }
bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_ARMOR) >= 11) { bonus bAspdRate,10; bonus bAtkRate,5; }
autobonus "{ bonus2 bHPRegenRate,400,500; }",10,9500,BF_WEAPON;
autobonus "{ bonus2 bSPRegenRate,80,500; }",10,9500,BF_MAGIC;
bonus bMdef,50; bonus bMaxHPrate,25;